Chek our website page: https://juanha2.github.io/HollowFaith/
Welcome to the webpage of Hollow Faith by Aarón Guerrero & Juan Hernández
Hollow Faith is a 2d arcade platformer game developed by 2 students in CITM during the "development of videogames" subject. The first level gives you time to adapt to the mechanics, in the second level those skills will be put to test.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
This video is not recorded at the most advanced stage of development.
You can also enjoy the trailer by clicking here.
This game is made with the libraries from SDL 2.0 and PuguiXML. We have a Entities System with the same structure as GUI System. Both have a Manager who execute the different stages of all their elements and keep a list for the control of all. In addition, they have their "Entity" or "GUI Element" from which all enemies or other entities inherit, or in the case of the GUI, the different types of buttons, scrollbar, inputbox.
If you want to see the structure of these systems more detailed in UML, click here.
Member | Role | Portrait |
---|---|---|
Aarón Guerrero | Code | |
Juan Hernández | Code |
Input | Action |
---|---|
ESC | Open Menu at Game Scene or Close game at Main Menu |
WASD | Classical Movement |
Space | Jump |
HOLD Space | Hover |
K | Throw a Rock |
º | Open/Close Console |
Command | Action |
---|---|
list | Display the list of commands |
god_mode | Toggles god mode on/off |
quit | Exits the game |
FPS<number> | Change FPS cap with some safe limits (30-120) |
map<map_namer> | Load another map |
Key | Functionality |
---|---|
F1 - F2 | Start from level 1 - 2 |
F3 | Start from current level |
F5 | Save the current state |
F6 | Load the previous state |
F8 | Debug UI |
F9 | Debug pathfinding and colliders |
F10 | God Mode |
F11 | Cap/Uncap Frames |